AI Insights · Timothy · October 2023
Top 5 Boxing Games on Android in Australia Q3 2023
Discover the performance trends of the top 5 boxing games on Android in Australia during Q3 2023, based on Sensor Tower data.
In the third quarter of 2023, the top 5 boxing games on Android in Australia showed varied performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a peak in weekly downloads at 775 in mid-July, followed by a decline, settling around 365 by the end of September. Weekly revenue showed a similar trend, peaking at $661 in early July, then gradually decreasing to $189 by the end of the quarter. Weekly active users started at 2.3K in late June, experiencing a steady decline to 1.7K by the end of September.
Boxing Star: Real Boxing Fight, published by ThumbAge Co., Ltd., had its highest weekly revenue of $507 in early July, with a notable drop to $85 by mid-September before slightly recovering to $263 by the end of the quarter. Weekly downloads were relatively low, peaking at 248 in early July and ending at 110 in September. Active users followed a similar trajectory, starting at 610 in late June and ending at 394 in late September.
MMA Manager 2: Ultimate Fight from Prey Studios experienced fluctuations in weekly revenue, peaking at $466 in mid-July and ending at $177 in late September. Weekly downloads remained consistently low, with minor fluctuations, peaking at 77 in early September. Active users showed stability, maintaining around 200-230 throughout the quarter.
WWE Mayhem by Reliance Games saw a significant peak in weekly revenue at $254 in late August, with a general trend of fluctuations throughout the quarter, ending at $102 in late September. Weekly downloads were stable, hovering around 100-126. Active users showed a slight decline from 328 in late June to 315 by the end of September.
EA SPORTS™ UFC® Mobile 2, published by ELECTRONIC ARTS, exhibited stable weekly downloads, peaking at 543 in early September. Weekly revenue peaked at $134 in mid-September but ended at $53 by the end of the month. Active users remained robust, starting at 4.4K in late June and maintaining around 4.5K throughout the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.